Anyone who is doing us the honor of reading this likely is already aware that the multiverse is packed to the brim with strange, wonderful, and powerful artifacts, with a variety of effects. We have a collection of such items, from easily manufactured rune stones, to weapons taken directly from the halls of gods. Listed below are some of our more easily accessible items.
Traveler's Stone:
A smooth flat stone, made of red granite, and carved with a rune of power on each side. It allows the user to travel, via teleportation, twice. Either to their destination and back again, or to two completely new places. Crumbles to ash upon second use.
(Notes for Use) only items directly touching the user, or contained within something the user is touching will be carried with them. Traveler must know the name of the location they wish to travel to, or a specific visualization.
WARNINGS: Wishes to go 'home' take the user to a version of Kansas currently in the midst of a possibly apocalyptic lack of resources. Attempting to bring another living being will likely result in death, not only in the user, but also in the cases of horses, dogs, cats, fish, humans, squirrels, and possibly mice (data indicated color of mouse is an unexplored factor.) Other mortals yet to be tested, but suspicions are that nearly all will find the process fatal.
Skeleton Keys:
Identical in usage to Traveler's Stones, they possess the 'key' advantage of having unlimited uses. Suffer from the same rules and shortcomings. Is a small cylinder of an obsidian-like stone, and comes with optional keychain ring.
Ethereal Compasses:
A device shaped like an old fashioned pocket-watch, they display the names of the location one traveled from last, your current location, and the name of the location you are trying to find. Useful from keeping track of your travels, for discovering new places, and mapping. Come in a variety of colors and styles.
Bags of Holding:
Essential to anyone who travels frequently, these bags can hold a nearly unlimited amount of items. Common throughout the multiverse, they come in a variety of styles.
Traveler's Stone:
A smooth flat stone, made of red granite, and carved with a rune of power on each side. It allows the user to travel, via teleportation, twice. Either to their destination and back again, or to two completely new places. Crumbles to ash upon second use.
(Notes for Use) only items directly touching the user, or contained within something the user is touching will be carried with them. Traveler must know the name of the location they wish to travel to, or a specific visualization.
WARNINGS: Wishes to go 'home' take the user to a version of Kansas currently in the midst of a possibly apocalyptic lack of resources. Attempting to bring another living being will likely result in death, not only in the user, but also in the cases of horses, dogs, cats, fish, humans, squirrels, and possibly mice (data indicated color of mouse is an unexplored factor.) Other mortals yet to be tested, but suspicions are that nearly all will find the process fatal.
Skeleton Keys:
Identical in usage to Traveler's Stones, they possess the 'key' advantage of having unlimited uses. Suffer from the same rules and shortcomings. Is a small cylinder of an obsidian-like stone, and comes with optional keychain ring.
Ethereal Compasses:
A device shaped like an old fashioned pocket-watch, they display the names of the location one traveled from last, your current location, and the name of the location you are trying to find. Useful from keeping track of your travels, for discovering new places, and mapping. Come in a variety of colors and styles.
Bags of Holding:
Essential to anyone who travels frequently, these bags can hold a nearly unlimited amount of items. Common throughout the multiverse, they come in a variety of styles.